
Mural in Newtown, Sydney, now vanished as townhouses have been built in front of it. Picture by Gus, 2005.
There has been many studies made to qualify and quantify the influence of violence, shown on television, on the behaviour of people and especially of children.
It is acknowledged that we watch lots of violence with gore and murders, that deal with crackpots and psychopaths. Could these become our role models or the role models for our kids? Most TV shows use a simplistic moralistic message to tell us the goodies win and the baddies usually loose. There are subplots with some ambiguous plot lines where a baddie acts like a goodie and a goodie acts like a baddie to give a bit of "clever" lemon twist to the show. Often these shows involve cops, robbers, murderers and processes in which the situation is resolved, although not always "satisfactorily" so for dramatic purposes.
Meanwhile we see TV blood, disfigurement props and expert explosion that give us that "real" impression. These are not as necessary as the deductive process. For most people, gore for gore's sake gets annoying after a while. But there is a very small proportion of the population who may be unable to distinguish between the real and the theatre. For years theatre has used murderous plot line, some lines showing a bit of killing action, others alluding to it. But so far in TV all this is confined to the "box". Outside the perimeter of which, we immerse in real life — for what worth it is, as we may use the TV show as an escape from the mundane.
It would be interesting to study now the influence of 3D TV in regard to violence, as the visual experience may become stronger and overpowering while reducing our scope vith the use of the 3D glasses. I have noted that the fashion so far has been to make the 3D glasses with a "white" frame rather than a black frame — and this could be due to better balancing the light of the image, for the eyes to see best. I don't know. A black frame may cut too much of the "real" factor out of our surrounding and increase the "real" factor of the show — leading to being more emotionally and psychologically disturbed... Who knows. We're weird creatures.
Up to the nineteenth century, public humiliation, public hanging or public decapitation would have been far more "upsetting" to some people that modern TV violence is now. The idea of public execution was used as a society's moral cleanser and as a warming to those who would not tow the line. But that did not stop crookery. It only made it more clever and less obvious — smart culprits would not be found, only the dumb ones and some kings could not escape if they tried.
Research has been done on the reaction of children witnessing events such as war in general, public stoning and public hanging in particular. Some will be buoyed by the frenzy, Some won't understand the purpose of it and some will be marked for life.
Sometimes it could more traumatic for a child (even for an adult) to see an animal being butchered than see a murder on the box. Yet a child (we) will eat meat.
There is a possibility when too much TV gore and too much blood will make us "flip" and we switch it off, though few people may be deviated enough to think that is an example of how life should be lived.
Thus is it a question of time proportion spent in watching "entertaining" murders on the box versus time spent acting real life as "exemplary" citizens?
One other aspect of violence on the box is games in which the viewer HAS TO participate into the destruction of whatever, often with little or no moral pay-off. Several ways of looking at this: First are we becoming involved so much with these illusionary interactions that we don't create or better our social skills? Second we all — especially creative people — have a "destructive" bent in our psyche. Does this game interaction release this destructive bent away from "self-destruction", thus we become more pacified with our self, or by restricting our social skills we thus encourage our self destruction? Are some games and social interaction mutual-exclusive or too narrowly focused such as when several players are involved in a specific game "for too long"?. At which point can this activity become a disturbing addiction — a disease that may need a different action plan — for realistic survival?
Another form of TV violence is the "news" in which images of war are real graphic and delivered as a matter of fact (which they are) with "colour" expressed by 'distressed" people, around the event. The footage released by WikiLeaks of Iraqis being "murdered" by soldiers "failing" to recognise they were not enemies — and joking about the shoot was, to me, spine chilling... The ordinary-ness of the people falling from being shot is far more disturbing than the fantastically "real" depiction in violent shows on the box, with blood spurting onto the lens.
But people would have different reactions. A sociopath on the edge may be tipped to become a full-blown psychopath by watching a violent show on the box. One kid in a hundred might become traumatised for life. The same kid might have been also traumatised for life by seeing a real cat kill a real bird in his street — or by seeing the result of such an event.
In order to be entertained by violence on TV, we might have to personally reinforce our deliberate ethical fibre beyond our enforced moral codes. I believe we mostly do this without thinking about it, but a few people could flip to the "dark" side.
At society's level the question is how many "dark flippers" can we cope with, without becoming anal about false purity of thought, of sanitised expression? And would "dark flippers" be dangerous anyway?...
The violence in our mist brought on by overuse of booze, of drugs, of religion, of greed and the stigma of poverty may create more dangerous characters than the box ever will, the box being only a mirror of ourselves...
And could seeing ourselves in such a violent light on the box lead us to understand ourselves and improve our behaviour beyond our dubious habits, generally?
But what's most disturbing and more damaging to our psyche than violence on the box are the lies commentated to us as facts.
These a the devious twisters of thoughts, the Goebbels-spruik that the fox want us to gobble...
We're weirdos, aren't we?
shooting the message...
Violence on television
Andree Wright and Kate Aisbett
ISBN 0 642 14831 7 ISSN 1032-7894
Canberra: Australian Institute of Criminology, October 1989
Abstract
The National Committee on Violence and the Australian Broadcasting Tribunal have collaborated to
produce this paper on the relationship between television programming and violence. An incident
where video violence is alleged to have motivated a Brisbane killer, and the resultant television news
coverage of his actions, serves to highlight some of the major issues. The authors discuss the
Television Program Standards, the ABT's Inquiry into Television Violence, research into community
attitudes to violence on television, and measures that need to be taken to address community
concerns.
the fur is flying at media USA...
From the Washington Post
...
Later in the interview, Dominick noted Stewart is Jewish, which he said is "a minority as much as you are."
"Very powerless people," Sanchez laughed. "He's such a minority, I mean, you know... Please, what are you kidding? ... I'm telling you that everybody who runs CNN is a lot like Stewart, and a lot of people who run all the other networks are a lot like Stewart, and to imply that somehow they -- the people in this country who are Jewish -- are an oppressed minority? Yeah." In the audio, which was circulated online Friday, Sanchez's sarcasm was evident.
During the Sirius interview, Sanchez told Dominick he was discussing Stewart because he was sick and tired of "The Daily Show" host's repeated needling.
In case you've missed Stewart's "reports" on Sanchez: On March 2, for example, "The Daily Show" ran clips of Sanchez anchoring his scheduled portion of CNN's coverage of the Chilean earthquake, and fears about an imminent tsunami. In the clips, Sanchez is seen mistaking the Galapagos Islands for Hawaii, and asking an expert to explain to him what 9 meters means "in English." Stewart called CNN "the most trusted name in over-caffeinated control freaks," and Sanchez's photo was shown above the identifier that read "The Uninformant!"
"I just realized something," Stewart jabbed. "Rick Sanchez delivers the news like a guy at a party who's doing a lot of coke and traps you in a corner and explains really intensely how an ant is the strongest animal on earth."
A rep for Stewart's "The Daily Show" issued a "no comment" when contacted late Friday afternoon.
http://voices.washingtonpost.com/tvblog/2010/10/cnn-fires-rick-sanchez-after-r.html?hpid=artslot
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see picture at top...
video games turning kids into sociopaths...
Cuba has condemned the release of a new video game in which United States special forces try to kill a young Fidel Castro.
State-run media said the game, Call of Duty: Black Ops, attempted to legitimise murder and assassination in the name of entertainment.
The Cubadebate website said it would also turn American children into sociopaths.
It is expected to be one of the biggest selling video games of the year
The BBC correspondent in Havana, Michael Voss, says Cubadebate takes a dig at all the failed real life attempts to kill Cuba's former president.
The website says that the US government is trying to achieve through virtual reality what it had not been able to do in real life during Mr Castro's 50 years in power.
The Cubans say there were more than 600 attempts on his life, ranging from poison pens to exploding cigars.
In the end, it was ill health which forced Mr Castro to relinquish the presidency. Now 84 years old, he is still head of Cuba's Communist Party.
http://www.bbc.co.uk/news/world-latin-america-11731120
3D harm for young eyes...
The eyesight of children under six could be harmed by 3D games played on Nintendo's forthcoming handheld console, the company warns.
The games giant posted the health warning on the website devoted to the 3DS handheld.
It said specialists had warned of possible damage that could be caused by 3D games which present different images to the right and left eye.
Younger children should only play 2D versions of 3DS games, said Nintendo.
Parental control
The 3DS, the successor to the hugely popular DS handheld, goes on sale in late February in Japan and in Europe and the US in March.
http://www.bbc.co.uk/news/technology-12100925
see story at top and comments below it.
mortally kombatted...
Australian gamers will not be able to buy the latest instalment of the popular Mortal Kombat series after it was refused classification by the Australian Government.
The Classification Board says the video game contains excessive levels of violence and is unsuitable for a minor to see or play.
Mortal Kombat 9 contains more than 60 death scenes, with graphic images of decapitations, dismemberment and spraying blood.
Organiser of gaming festival Armageddon Expo, Bill Geradts, says many consumers are unhappy with the decision.
"There's a lot of disappointed fans out there who feel it is an unfair action on behalf of the Government Classification Board," he said.
"As adults they feel the decision should be their own to make as to whether a game is too violent.
http://www.abc.net.au/news/stories/2011/02/26/3149628.htm
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see image at top...
Ah, the good old violence in snow white...
By ADAM LIPTAKWASHINGTON — The Supreme Court on Monday struck down on First Amendment grounds a California law that banned the sale of violent video games to children. The 7-to-2 decision was the latest in a series of rulings protecting free speech, joining ones on funeral protests, videos showing cruelty to animals and political speech by corporations.
In a second decision Monday, the last day of the term, the court also struck down an Arizona campaign finance law as a violation of the First Amendment.
Justice Antonin Scalia, writing for five justices in the majority in the video games decision, Brown v. Entertainment Merchants Association, No. 08-1448, said video games were subject to full First Amendment protection.
“Like the protected books, plays and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world),” Justice Scalia wrote. “That suffices to confer First Amendment protection.”
Depictions of violence, Justice Scalia added, have never been subject to government regulation. “Grimm’s Fairy Tales, for example, are grim indeed,” he wrote, recounting the gory plots of “Snow White,” “Cinderella” and “Hansel and Gretel.” High school reading lists and Saturday morning cartoons, too, he said, are riddled with violence.
The California law would have imposed $1,000 fines on stores that sold violent video games to anyone under 18.